![]() This is a common characteristic of Energy Weapons seldom do you see a ray gun run out of zap juice.Īn adjunct to this would be the Bottomless Quiver for archers. Likewise, editing has temporal considerations, and if the camera cuts to a different angle while the shots are occurring, you may be seeing the same shots repeated from different perspectives, making the actual number of shots fired lower than what was perceived. If multiple shots of a gunfight flow well together, shot counts might be ignored, rather than breaking the flow by putting in a reload shot. The only thing that seems to stop a movie or TV gun from firing is the inevitable and dramatic jam.Ĭan be partially explained by editing in some of the less unrealistic movies. If someone is firing an automatic weapon that's belt-fed or has a large banana-shaped magazine in it, forget it - he's never going to run out until you shoot him dead. Reloading is usually only done when it adds to the drama or when you need to show off how badass the gunslinger is. The hero will always have plenty of ammo to mow down the mooks, but will run out just before reaching the Big Bad, or confront him with One Bullet Left. But keep a running count, and you'll sometimes see a weapon go for much longer without hesitation.Īmmo capacity of guns on TV seems to be totally dependent on how much drama and suspense is needed. note That great big circular drum magazine seen on the classic Thompson Submachine Gun in gangster movies holds 50 rounds in real life, and an even bigger one holds 100.but sadly these tend to be cumbersome and likely to jam. Pump-action, bolt-action, and lever-action longarms generally hold 5–8 rounds (but the magazine can easily be topped off) and detachable-magazine semi-automatic or automatic rifles generally hold at least 20, if not 30 rounds. In Real Life, most revolvers hold between 5 to 8 shots, depending on caliber, while semiautomatic handguns have magazines that usually hold 10–15 shots. Possibly one of the oldest and most abused tropes when it comes to gunplay is the frequent ignorance of just how many shots the good guys/bad guys have fired from their guns without stopping for a reload.
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